My Projects
Varied subjects and a source of inspiration
An overview of my university projects – made with teamwork and experimentation as a focus point.
Silkeborg Bibliotek
To ensure that the large touch-screen installation, called The Box, in the children’s section of the library in Silkeborg would be more used, the concept Music Blox featured a way to interact physically with digital music, allowing the user to move colored blocks around on a designated area in front of the screen, and assigning instruments to certain colors.
This prototype featured tone and timing control of 4 colors and 8 possible instruments to assign to these colors, and ended in a fully functional form, although largely untested when the internship ended.
During the project, I was responsible for Project Planning, User Analysis, Concept Design & Prototype Development.
A Constant Companion
Designing a modern video-game is a multitude of considerations, even when focusing in on a single aspect of the design process. In this case study, I created a control scheme for a game, that was to be usable on both a PC, a Tablet and a Gaming Console.
A balanced optimum had to be found for both the physical interaction tools; Mouse, Keyboard, Touchscreen and Joypad Controller – as well as the intuitive and learned patterns of interactions, by the user themselves.
During the project, I was responsible for Project Planning, User Analysis, Concept Development, & Quality Analysis.
ColorMotion
In a cooperation with Hjørring Bibliotek, we developed an interactive installation, to produce a lively and active atmosphere in the area of the Childrens Corner of the library. The concept had a goal of producing something that would incite the children to play together in larger groups, and make it a social experience to go to the library.
The project culminated with a prototype of an interactive ‘Color Mirror’. A camera would observe elements entering into the field in front of it, and display these new elements as brightly colored silhouettes on a projected image in front of the installation. As the objects move in front of the camera, they draw a staggered ‘Shadow’ of colors after them, that slowly fades. The prototype makes for an interactive space full of activity and colors, and succeeded in bringing children, of all ages, in front of the canvas to experience their own colorful silhouette together with others.
During the project, I was responsible for Project Planning, User Analysis, Concept Development, Prototype Development & Quality Analysis.
RinRons Rumrejse
In a cooperation with two grade schools; Sofiendal Skole and Odder Skole, we created a prototype Edutainment Game, centered on the adventures of a lost alien name RinRon, trying to get back home to his own world.
The main educational focus of the game, was the subjects of Word Classes and Classification, as this is a subject where a lot of the students seem to lose interest and lack motivation – according to the educators we met at the two schools.
During the project, I was responsible for Concept Development, Graphic Design, Prototype Development & Quality Analysis.
Bimmers VVS
In Aalborg, there is a yearly event, where certain subjects are presented in a small gallery, in the form of interactive or educational displays and installations. This year, the subject was simply ‘Water’, and we made our bid to educate, using a digital ‘Comic Book’, with interactive and explanatory elements built into the story.
The story is split into subjects, that take place within small narrative pieces, where the brave plumber fixed the problems that his evil nemesis caused. Each story drew parallels between the modern system of water-management, and the methods used before, showing how much knowledge we have gained on subjects such as sanitation and distribution over the last couple of hundred years.
During the project, I was responsible for Project Planning, Concept Development & Prototype Development.